Turn-based artillery · one corporation at civil war

BRANCHWARS

Climb the corporate ladder by shelling your colleagues.

The artillery game you remember — angle, power, wind, destructible terrain — inside one corporation at war with itself. Nine departments. Simultaneous volleys. Matches run five to eight minutes, which is more than most meetings deserve. Free, in your browser, no install, no account required.

JOIN THE 2:30 → This meeting is now being recorded.
WIND ▸▸ 6 — FACILITIES HVAC INCIDENTS: 1 (ONGOING)
The ant-farm cutaway. Every pixel of terrain is destructible, including the parts holding the building up.

Internal communication

 MESSAGE — ALL STAFF

FROM: The Company  ·  TO: All employees, all branches  ·  RE: The current situation

As you may have noticed, the Company has entered a period of vigorous interdepartmental alignment. Sales has requisitioned artillery. Engineering is repairing the floors Sales is removing. HR would like everyone to know the Wellness Program remains available, and that attendance at the 2:30 is mandatory.

Departments are asked to resolve their differences through the approved channel: simultaneous volleys of ordnance during scheduled meetings. The building's automated systems will announce results. Facilities controls the weather. Legal has advised us not to characterize the situation further.

Business casual still applies.

What this is

The '90s classic, promoted to management

Scorched Earth is the finest office-hours game ever written, and it has not aged a day. We kept the sacred part and gave the rest a corporate restructuring.

01 · THE VOLLEY

Three inputs, forever

Angle, power, wind. Everyone aims at once on a 20-second clock, then every shell flies at the same time. One legible, watchable beat — the eternal core, unashamed.

02 · THE BLUFF

Shoot where they'll be

Movement and aim lock together, so you're never firing at where someone is — only at where you believe they're going. Poker on top of ballistics, at zero extra UI.

03 · THE JOKE

Every mechanic is a corporate truth

Sudden death is Cost Cutting: the building is demolished from the bottom up until the survivors meet. The season reset isn't a wipe — it's a reorg. The joke is load-bearing.

04 · THE RESPECT

A good employer, for once

No paid power. No energy gates. Streaks come with sick days, and spending limits are an in-fiction feature. Dopamine architecture everywhere; exploitation nowhere.

The factions

Pick a department. Inherit its grudges.

Nine departments, nine playstyles — each with signature weapons, a gadget, an Executive Action, and a mentor with opinions. The department is the class; the war is the org chart.

The war, in real numbers

The War Room

Live off the very same match counters our launch gates read — measured, never estimated. No fabricated concurrency, no vanity metrics. Some days the board is quiet; we show it anyway, because the moat was never secrecy. The numbers move the instant someone reports for the 2:30.

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The Sync — 6v6

The default meeting. Queue up, bots fill every empty seat, matches launch on the countdown whether attendance is good or not.

Private rooms

Book your own meeting: a room code, your colleagues, and the host picks the map. Grudges welcome.

Orientation Week

Badge photo (it's bad, it's permanent), Compliance Training on foam dummies, sign the waiver, meet your mentor, and get promoted before you log out.

Three maps + Cost Cutting

The Bullpen, the Server Room, the Atrium — and overtime demolishes the building from the bottom floor up. We've identified some efficiencies.

A real career

Intern to Senior, promotions with ceremonies, and a salary number that goes up. It affects nothing. It is the number. You will grind for the number — and the Money List ranks who's paid.

The Inbox

Three tickets a day — "finish a match", "eliminate three colleagues", the occasional "URGENT: the printer. Again." They clear by playing and pay a salary bump, never power. Miss a day and your streak forgives you once. It's a to-do list. You'll want to clear it.

The Stack Rank

A performance review that rates your skill on a curve — Needs Improvement to Top Talent — and the best make the Succession List by name. Yes, we rank everyone. That's the joke and the ladder. It moves your badge, never your weapons.

Post-mortems

Every match is deterministic, so it survives as a few kilobytes and plays back exactly. Watch any meeting again, pause the volleys, and share the link — it's the same simulation re-run, not a video. It's on file.

The fine print, in large print

The deal

  • Free means free. All departments, the full arsenal, full combat power — earned by playing, for everyone, forever.
  • Money never buys power. Weapon tiers unlock by career band, not by wallet. An Intern cannot requisition a Restructuring no matter how rich. That's not a monetization policy; that's just how procurement works.
  • No energy gates, no paid randomness. Your time is respected like a good employer should — which is to say, better than an actual employer.
  • Privacy: no third-party trackers, no cookies, guest-friendly. The Company measures the war, not you.